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Perfect Use of Fullbacks

Beginner Tip 03




This tip tells you how to achieve an offensive predominance with both your fullbacks. (1) Begin with passing as a goalkeeper or center back – provided you are playing with a back four – to the left or right fullback.
Sprint forward with the fullback in possession of the ball parallel to the sideline until the opponent tries a hold-up play. (2) Now pass to the free midfield teammate and keep the ball within your line. Watch the fullback. (3) Pass outside to the fullback sprinting along the sideline and towards the endline in the opponent’s half. (4) The fullback gets the ball to the opponent’s penalty area or uses a low or middle cross to shoot the ball into it. This leads to an offensive predominance and higher chances for scoring goals.



One Touch Football

Beginner Tip 02


By putting this tip into practice, you will play top-notch offensive football and score goals faster. One touch football means passing the ball (low pass, through pass) directly to your teammate at first contact.
As described in tip No. 01 (read here), you use low passes and pass to the next teammate to achieve one touch football.  The resulting high speed in offensive play leads to gaps in the opponent’s defence. Since they have a hard time disturbing your build-up you can score goals faster. 



Dominant Low Passes

Beginner Tip 01


This tip tells you how easy it is to control your offence and the opponent. Use low passes (X / A button) and pass to the nearest player, if possible.
This ensures that your teammate gets the ball and you build up the attacks on the opponent’s goal in a systematic and well-controlled way. Remember: An opponent without a ball does not score any goals! Get on the training ground and try it! 



Understanding the Team Tactics

One distinctive feature of the 2013 PES than FIFA 13 is the degree of freedom in determining the strategy or tactics in a match. Understanding the tactics / team tactics that we use, and also used the opposing team, could be the main factor that determines the winner of the game.
Formations are very good and effective,and anyone of you can adjust sliders..
Here are explanation what slider is for what:

Sliders Explanation:

Player support

So this basically this dictates how teammates move around the ball carrier, so it's correct in it's called player support, where it's confusing is offensive and defensive.
  • Values 0-6, what they do is make players provide options sideways and many backwards 'safe options' to the ball carrier. So with Barca for example, this is set to 0, so it makes Barca play a lot of safe, backwards, sideways passes, So overall it means, 'slow orientated build up'.
  • Values 7-13 (balanced) Just means teams will attack normally and player on the ball as standard look for options ahead of them unless the player isn't in clear space, teammates won't always run ahead of the ball carrier.
  • Values 14-20 means fast attacking, team mates always look to get ahead of the ball carrier and the team is encourages to look only for forward passes!

Support Range

Support range shows how close the players stay to around the ball carrier
  • Values 0-6 mean the players keep close together, (Barcelona Arsenal) it's useful for short passing game, tiki taka etc..
  • Values 7-13 is standard
  • Values 14-20 means players spread away from the ball carrier, this is useful for teams that counter

Position Switch

Position switch dictate how much freedom players have to temporarily play in different designated positions or switch places with players in similar positions.
  • Values 0-6 means player rarley if ever switch positions (tactically disciplined)
  • Values 7-13 means players will now and gain switch with players in a similar position, so for example the left central midfielder and right central midfielder or two strikers will change the sides they are playing, same with centre backs even.
  • Values 14-20 is similar to that above but If a player finds himself out of postion he will then take up the nearest position designated for a while, the drop back to his designated position.
So for example i'm center back charges forward, if he ends up in midfield he will stay there for a bit, then move back, same with striker coming back to defend. It's built to give you the option to give your players the choice to swap around a bit in bid to confuse the opposition and say if a center back is getting the better of a striker, maybe swap for a secound with a winger and see if it confuses him.

Attacking Style

Attacking style is quite important for player runs and general player movement when attacking.
  • Values 0-6 means players will drift and congregate out in wide positions to support he ball carrier in making attacking moves out wide
  • Values 7-13 (balanced) players will maintain their shape
  • Values 14-20 players will congregate more in the middle, and wide men for example will come inside to offer support through the middle.

Pressing

Pressing is both how intense your team presses the oppositions ball carrier and also i've noticed a zonal element to this.
  • Values 0-6 (loose) makes players stand off the ball carrier and the player will focus much more and working with his teammates as a unit.
  • Values 7-13 players, won't actively close down the opposition, they will tend to hod shape unless the opposing ball carrier enter is, well 'zone' (Zonal marking) Maybe.
  • Values 14-20 tight players will actively close down the opposition, 14-20 dictates how intense they move out of their formations shape to meet the ball carrier

Defensive Line

Self explanatory really
  • Values 0-6 Deep
  • Values 7-13 Normal
  • Values 14-20 High

Compactiviness

This dictates how closely compacted your team is when closing in around the ball carrier
  • Values 0-6 The team forms up as a unit very tightly in the center of the pitch
  • Values 7-13 Normal
  • Values 14-20 The team spreads out around the ball carrier.

Finally you should now that: 0-6 and 14-20 dictate how extreme you want your team style to be for each parameter so 14 is say relatively far from the ball carrier and 20 is very far etc..
7-13 Dictates you wan a balance but with a slight favor towards a parameter. So 7 or 8 would mean your players your players would move slightly out wide, and say 11 12 would make them move slightly towards the middle etc..